An Innovative Learning Tool For the Classroom

Approved by Teachers and School Administrators

Math Evolve is already being used in classrooms around the world by teachers, tutors, and education specialists. Math Evolve has received wonderful reviews from educators and students alike, and is available through Apple's educational volume discount price of only $0.99.

Math Evolve has really pushed the envelope...

Jayne Clare, TeachersWIthApps.com

Learning Goals

Math Evolve is designed to help students attain automatic recall and mastery of math facts through the building and solving of equations in a dynamic game environment. Math Evolve helps students practice addition, subtraction, multiplication, and division as well as improve their number sense, mental-math, and multi-tasking skills.

Developed For Educators

Math Evolve was created by an elementary school math teacher who was inspired to create a superior learning tool for practicing math facts. Math Evolve was designed to be engaging for students while also being helpful for teachers, tutors, and educational specialists. Utilizing the two complementary parts of Math Evolve, "Story Mode" and "Practice Mode", teachers can provide their students with a math practice program that is both fun, challenging, and instructive.

Common Core Standards

Math Evolve helps students achieve many of the Common Core Standards for students in grades 1-6. See below for a list of the Common Core Standards that correlate with Math Evolve.

Customized Practice

For All Ages

Math Evolve has gade-level difficulty settings for students ages 6-13. Math Evolve allows the player to customize the difficulty of the math and the game independently, which ensures every student can have fun while also learning and being challenged. Older students can even benefit from Math Evolve by using the 'hard' and 'expert' difficulty settings.

Track Student Learning

Math Evolve includes a "Player History" section that saves performance data and track's a student's acquisition and mastery of multiplication and division facts. This allows a teacher or tutor to see where a student needs extra practice and monitor the effectiveness of the student's efforts.

Target Specific Facts

In addition to the game, Math Evolve includes Practice Mode, a flexible training platform for practicing math specific facts and tracking student learning. Multiple player profiles track each student's performance. This data can help teachers and parents improve student learning through targeted practice.

Together with the flexible options and detailed statistics, Math Evolve has carved a place for itself amongst the best math drill apps in the App Store."

Jennifer Bogart, AppsForHomeschooling.com

Common Core Standards Targeted in Math Evolve

1st Grade

- 1.OA.6. Add and subtract within 20, demonstrating fluency for addition and subtraction within 10.
- 1.OA.7. Understand the meaning of the equal sign, and determine if equations involving addition and subtraction are true or false. For example, which of the following equations are true and which are false? 6 = 6, 7 = 8 – 1, 5 + 2 = 2 + 5, 4 + 1 = 5 + 2.

- 1.OA.8. Determine the unknown whole number in an addition or subtraction equation relating three whole numbers. For example, determine the unknown number that makes the equation true in each of the equations 8 + ? = 11, 5 = _ – 3, 6 + 6 = _.

- 2.OA.2. Fluently add and subtract within 20 using mental strategies.2 By end of Grade 2, know from memory all sums of two one-digit numbers.

- 3.OA.4. Determine the unknown whole number in a multiplication or division equation relating three whole numbers. For example, determine the unknown number that makes the equation true in each of the equations 8 × ? = 48, 5 = _ ÷ 3, 6 × 6 = ?
- 3.OA.5. Apply properties of operations as strategies to multiply and divide.2 Examples: If 6 × 4 = 24 is known, then 4 × 6 = 24 is also known. (Commutative property of multiplication.) 3 × 5 × 2 can be found by 3 × 5 = 15, then 15 × 2 = 30, or by 5 × 2 = 10, then 3 × 10 = 30. (Associative property of multiplication.) Knowing that 8 × 5 = 40 and 8 × 2 = 16, one can find 8 × 7 as 8 × (5 + 2) = (8 × 5) + (8 × 2) = 40 + 16 = 56. (Distributive property.)
- 3.OA.6. Understand division as an unknown-factor problem. For example, find 32 ÷ 8 by finding the number that makes 32 when multiplied by 8.
- 3.OA.7.Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 × 5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.

- 4.OA.4. Find all factor pairs for a whole number in the range 1–100. Recognize that a whole number is a multiple of each of its factors. Determine whether a given whole number in the range 1–100 is a multiple of a given one-digit number. Determine whether a given whole number in the range 1–100 is prime or composite.

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"Original, engaging…a must have game app for kids" App Store TOP PICK! -Fun Educational Apps

"The holy grail of edutainment math apps." 5/5 Score - Best Apps For Kids